Post by dancedanceikaruga on Oct 1, 2005 19:25:47 GMT
As a fighting game player, probably the most frustrating thing is to play someone who doesn't understand what it means to win or lose. Someone who blames losing on moves the other player did (OMG! shock! he won because he used some powerful moves! I thought light jab was the only "hardcore" choice!) and holds a street party when they win so much as a round.
Winning and losing isn't about mystical deep-rooted miracle work. It's not your life force destroying your opponent's soul. If you're an intelligent and informed player you should know exactly why you won or exactly why you lost. It's nothing personal. Winning a match doesn't make you any bigger and losing one doesn't actually mean you're a loser.
Losing and calling "cheap" then. All fighting games have powerful moves that are easy to do. These moves will always be called "cheap" by people who fall prey to them. The game designers aren't idiots. They know these moves are powerful and they know the moves are easy to do. They also know that there exist counter strategies and that the predictability of using the powerful moves will soon lead to them being worthless without intelligence and moderation. Being caught out by powerful, easy (or even not-so-easy) moves is a valid form of being outplayed. There's no point pretending it isn't because if you really gave a nuts, you'd learn the counters. Outknowledged is still outplayed.
All that said, there is academic interest in an argument probably first published on Shoryuken concerning a hypothetical "WIN" button. Philosophically, it's solidly constructed. Here's the full article, of which the "WIN" button bit in paragraph 9:
www.shoryuken.com/forums/showthread.php?t=34747
It's a good overall article for understanding cheapness, but his rebuttal of "If it's in the game it's in the game" and certain other arguments misses the deeper meaning of the sayings. That's probably not his fault though and just a result of Americans "four legs good, two legs bad"-ing them endlessly without any thought.
Winning next. I've won matches in straight rounds with the same powerful juggle six times in a row. Should I be pleased with myself about that? Maybe, if it's a difficult juggle, but the most important thing is to acknowledge the weakness of the opponent or the sheer fluke that made it work. There's a reason behind everything and 9 times out of 10 something you win with would not work against a better opponent. Or even against that same opponent if they hadn't needed the loo at the time. We need to realise this. It's like scoring a goal in the playground and immediately thinking you're premiership material. Dreams.
To celebrate a win is only natural, but if you're in the company of better players then you can make a complete tit of yourself when everyone there knows it was a d**n lucky match.
Ultimately, to show a lack of restraint when you win or call "cheap" when you lose isn't just ignorant, it's disrespectful to your opponent and it's disturbingly common.
Winning and losing isn't about mystical deep-rooted miracle work. It's not your life force destroying your opponent's soul. If you're an intelligent and informed player you should know exactly why you won or exactly why you lost. It's nothing personal. Winning a match doesn't make you any bigger and losing one doesn't actually mean you're a loser.
Losing and calling "cheap" then. All fighting games have powerful moves that are easy to do. These moves will always be called "cheap" by people who fall prey to them. The game designers aren't idiots. They know these moves are powerful and they know the moves are easy to do. They also know that there exist counter strategies and that the predictability of using the powerful moves will soon lead to them being worthless without intelligence and moderation. Being caught out by powerful, easy (or even not-so-easy) moves is a valid form of being outplayed. There's no point pretending it isn't because if you really gave a nuts, you'd learn the counters. Outknowledged is still outplayed.
All that said, there is academic interest in an argument probably first published on Shoryuken concerning a hypothetical "WIN" button. Philosophically, it's solidly constructed. Here's the full article, of which the "WIN" button bit in paragraph 9:
www.shoryuken.com/forums/showthread.php?t=34747
It's a good overall article for understanding cheapness, but his rebuttal of "If it's in the game it's in the game" and certain other arguments misses the deeper meaning of the sayings. That's probably not his fault though and just a result of Americans "four legs good, two legs bad"-ing them endlessly without any thought.
Winning next. I've won matches in straight rounds with the same powerful juggle six times in a row. Should I be pleased with myself about that? Maybe, if it's a difficult juggle, but the most important thing is to acknowledge the weakness of the opponent or the sheer fluke that made it work. There's a reason behind everything and 9 times out of 10 something you win with would not work against a better opponent. Or even against that same opponent if they hadn't needed the loo at the time. We need to realise this. It's like scoring a goal in the playground and immediately thinking you're premiership material. Dreams.
To celebrate a win is only natural, but if you're in the company of better players then you can make a complete tit of yourself when everyone there knows it was a d**n lucky match.
Ultimately, to show a lack of restraint when you win or call "cheap" when you lose isn't just ignorant, it's disrespectful to your opponent and it's disturbingly common.